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Convert photo to chalk drawing inkscape
Convert photo to chalk drawing inkscape








convert photo to chalk drawing inkscape

Once I drew the first row, I matched it against the reference photos (Figure 64‑5). 6.1.11 in the complete edition, and the further pages referenced there). (See “Virtual Airplane” guide, Figure 3.1.11 in Vol III, or Figure.

convert photo to chalk drawing inkscape

I used here the same method that I worked out for the rivet seams. Such an arrangement allowed me to make quickly several iterations, resulting in the proper shape of the curve on the 3D model:Īlthough Inkscape does not offer any UI for user-defined dotted lines, I used its XML Editor feature to create a dotted line pattern that matches the holes in the Dauntless flaps. Fortunately, such a transfer takes no longer than 2-3s. Once I modified this wing tip curve in Inkscape, I had to export the whole drawing to a raster file, and then to reload it in Blender. In Blender I mapped as the texture the initial image exported from Inkscape (and turned on the option that displays it in the Object/ Edit mode). Well, there is no any “magic” way to do it: I have to keep open Inkscape and Blender side-by-side. To match the UV layout of the wing, I have to give this curve somewhat different shape that follows the unwrapped area around the wing leading edge (as in figure above). However, I cannot just offset the original contour from the scale plans. Now I have an occasion to look on the source photos with a “fresh eye”, and correct the width of this strip. Thus I did not studied the photos carefully enough in that time, and drew this strip too thin. Its width was not much larger than the width of the thicker line that I used to trace the outer silhouette of the aircraft. When I sketched it on the scale plans, it was a minor detail. In this way I created the first approximation of the new alternate UV map: Then I moved and rotated some of the model elements, fitting them into the available space. Otherwise you would have on the final texture rivets of different sizes, and other, similar errors). (The most important thing is to keep all these elements in the same “scale”. The same coefficient applies to all other model parts. Ultimately I decided that I have to enlarge their size by uniform coefficient: 130%. I played for a while with the wings and main part of the fuselage. To determine new size and locations of all model parts on this new map, I copied in Inkscape the UVMap layer (see previous post) with all its sublayers. Later I will map the few faces from the right side that contains the differences in the empty fragment of this image. I will use the same map for the right side. I also used another trick: because the left and right side of this airplane differ only in a few relatively small areas, I decided to map here only the left side of this model. To make better use of the available image space, I “packed” all the airplane elements more tightly. The simplest way is to enlarge the image, but it consumes the computer memory and increases the rendering time. To get decent results even in the close-ups of the final model, I need for the texture of the technical details a high resolution image.










Convert photo to chalk drawing inkscape